Prideworld

How to complete the genderfluid mission

Aerial view of genderfluid mission at start of playGenderfluid mission when completed

Gender fluidity From time to time in a Prideworld mission we've tried to represent more than just the colours in the flag... and this is one of them. Normally you'd only get the one robot, or different sizes for different jobs; this is the only mission where you're forced to switch robot from time to time but they're all the same size! Imagine (or if it happens to you, remember) what it's like to wake up with whatever experience of gender you happen to be going to get on this particular day - which might not be the same as yesterday. From time to time in this mission you'll have to start playing the next section with a new robot - or a slightly different aspect of your gender. You'll need to adapt to the new situation: you won't be able to carry on exactly as you were with all the extra lives and shields you collected in the last zone, but the new resources you need are out there to be found!

This mission has a curved 'channel' from the blue zone and black tower to the purple zone, and another from there to the white tower and the pink zone. In each channel you'll find a friendly robot, so just crash into that robot to take control of it and drive the new robot along the rest of the channel into the next part of the maze. At any time you can do the same thing in reverse to go back to where you started. This means that your blue robot (and any lives and shields you earn with it) must stay in the blue/black areas of the mission. Same for the purple robot in the purple zone and the pink one in the pink/white areas. Or does it..? We've tested this thing to death and made it as hard as we could for robots to escape out of their own zones by accident, but there is a way to do it on purpose...

Even without that cheat, you do have a little bit of freedom to complete the mission objectives in a different order. We've had to keep these instructions simple and linear enough to be readable, but the point is: at the start you can choose to skip blue and black, and go straight to the purple zone with the purple robot. That way, you can have as many attempts as you need learning to play purple before you try to complete the whole mission. If you play just enough of the purple zone to get the purple key, you now have access to the pink zone and can practice that in the same way before attempting the entire mission.

Shields These are a new feature added to the game along with this genderfluid mission and the playground - you won't find them anywhere else in Prideworld. The more blue shield tokens you collect (up to a maximum of 10) the better you'll be equipped to cope with the hazards of the Prideworld. On the blue 'ice' and the pink 'jam' sticky floor, they'll reduce the weirdness of the floor (with maximum shield you can drive as if you were on the ordinary light grey paving). As far as surviving lava and electrical zap are concerned, each shield token is worth half as much as a plus size token. The bigger your robot, the less shield it needs. A maximum size robot can travel safely on lava and bounce off lava walls even with no shield at all; at normal size the full shield of 10 is necessary; anything smaller than that can never be shielded from lava and zap. If you're teleporting around the place, that will shrink a large robot which would normally make it non-fireproof, whereas teleporters don't mess with your shield! On flickery floor you can hang around longer before the floor collapses. With one shield you'll last almost twice as long as a robot of your current size normally would; with maximum shield it's 10 times.

In all those examples you won't 'use up' your shield: it lasts forever... but in some impact situations that's not the case. Most of the buildings in the Prideworld that you can actually go inside (including all multi-storey areas of the playground) are based on a standard height system. At normal difficulty with no shield, a fall from two storeys is just enough to kill you. If you had one shield you'd survive that fall but with less than a third of the shield remaining. With full shield you could safely fall once from the ridiculous height of 4 storeys (and there's a tower in the playground where you can test that) but you'd use up almost ten tokens' worth of shield! When you fall onto rubber from 2 storeys up (or more) without any shield, its bounciness won't save you and you'll still lose that life. But if you do have enough shield to survive falling onto ordinary floor from that height, then when making the same fall onto rubber you'll survive and bounce, and the rubber means your shields won't get used up in the process.

Having a shield is useful against enemy robots too. It makes them less keen on following you - when you have a full shield it will halve the range of the system they use to detect you. You can even push them out of your way too (more shield for more pushing power, of course) but the faster you're going when you hit them the more shield you'll lose each time. Hitting an enemy head-on makes it much easier to tell where it'll get pushed... If you steer a bit to its left or right and bounce the side of it, it'll generally get pushed faster and in a more unexpected direction - more likely to fly through any walls before falling to its doom. Be careful around lava and electrical zap because if your robot is normal size, it only takes one bump into an enemy to deplete your shield enough for the lava to kill you! You can push through flickery walls much faster, but you should preserve your shield from any damage by driving up to the wall slowly, making contact with it gently and then using your forward movement to push against the wall until it wears down to nothing. Hitting an ordinary, non-flickery wall at any speed won't damage your shield at all. Shields have no effect on forcefields or switches.

It's hard to tell (from the flickeryness of your robot and the thickness of the lines round it) how much shield you have. You can count how many shield tokens you've collected, but as soon as the shield protects the robot from bumping into things it gets used up. At this point, all you can be sure of is that when you drive into some shield tokens and your robot refuses to take them, its shield has already been topped up all the way.

Blue objective You start the mission in the blue zone where there are four corner sections, and a plus-shaped central walkway with walls down the middle of each arm, a little bit like a Ludo board. Move forward over the forcefield and towards the middle of the 'plus' shape, being careful and not too fast on the ice near the middle. To make it much easier to get some extra lives soon, we'll break down some flickery walls now. Go to the very west side of the plus, where there are two switches behind black and blue locked walls, and do a u-turn. Facing east you'll see two routes towards and beyond the ice - on the left and right sides of a central wall. You want both of those routes to the far side of the plus to be open, so for each you'll need to destroy a flickery wall by crashing into it several times. Use the regular paving to line yourself up and get a decent speed before driving over the ice into the flickery wall. Once you've cleared both routes, take one of them to the east of the plus and press the two switches that will connect up three of the corner sections to the rest of this zone...

While those switches have joined up the edges of the zone, they made the middle of it even worse!There are now extra lives on the ice, but the flickery floor you'll have to cross to get there means you'll be going at a dangerous speed for ice! But with those two walls destroyed, you can now fly all the way across the plus twice, once on the north side and once on the south, collecting all 4 lives as you go.

Work your way round the corner sections of the zone, using the newly-appeared ramps, to the bottom left section. The black key is surrounded by electrical zap, ice and switches. Go to the northeast corner of this puzzle and look westward for the first 'row' that contains two switches and no zap. Cross the danger area pressing the two switches as you go. Press another switch in the top left corner of the puzzle square, and you should now have switched off enough of the zap to be able to get to the black key pretty safely as long as you aren't reckless on the ice bits. You're now free to play the black tower, where you could get 8 shield tokens ...

...But first we'll explain how to finish this zone. Go to the northeast corner of the blue zone - and of this whole map (on your way there, possibly using your new key to get extra lives in the southeast corner). Find the top left bit of the northeast corner of the blue zone. Now you've got the black key these black walls aren't in your way - but that means they won't save you from falling off the edge either! You'll see the blue key on top of a cube in the middle of this section, so it's just a case of making your way slowly and carefully round the ramps to get up there without falling off.

Now that you have both of the keys for this blue zone, go to the southeast corner of the zone to collect any remaining lives and get to the teleporter. Beam yourself up to the blue switch area. Work your way round the edge, either going slowly on the ice (easier if you already have some shield) or compensating for the sloped edges - and being especially careful of the forcefields trying to push you off. The switch in the middle is a secret we'll talk about later, so what really matters now is to press the blue pride colour switch!

Finally before leaving this zone, find the two switches at the western side of the 'plus' which you now have the keys to get to, and press them. They make some small changes to the purple and pink zones which will help later.

Black objective Both the towers in this mission are of course painted in the same colour scheme... but this one on the south side of the blue zone is all about the black key and the black colour switch... so we'll call it the black tower. As soon as you've got that black key you can get in on the ground floor. Each tower has a lot of ice at this level (which only really matters when enemy robots fall down from above) and a teleporter to take you right up to the top, which you should use now.

Carefully collect all 8 shield tokens (without worrying about the enemies - they're all below you now) then drive towards that narrow walkway that has the teleporter you just used to get up here. Fall off one side of the walkway onto the floor below, where you'll find a set of extra lives that you want. This level is also the home of both of this tower's enemy robots. With your shields you can now push them out of the tower, but they'll respawn here pretty quickly each time. To fall down again, avoid the 'curved' north and south ends of the tower, but find a side of the building that is just next to one of those curved sections, and slowly drive forward until you fall off the edge. On this next level down, collect 2 more lives and keep an eye out for enemies that might have followed you here. Now, if either of the flickery floor panels is still there, just sit on one of them until you fall safely down to the black switch level... or look for a gap in the inner wall around the curve at the north end of the tower, and slowly fall through the very middle of that gap onto the walkway to the black switch. Press the black switch to complete this section of the game.

Don't try to jump out of a tower onto the channel around it. We didn't want that to be a way of taking a robot out of its own colour zone, so we did everything we could to make it impossible.

Purple objective Once you've completed blue and black, find the channel with the purple friendly robot in it, go and take over that robot and drive it along the channel into the purple zone. Drive through the zone, avoiding all electrical zap and even its edges which are just as lethal, until you find a teleporter that's accessible from ground level. Use it to get to the north end of this zone where you can collect extra lives and find another teleporter to the raised floor at the south end. We'll need to make at least two more trips to the north end - by jump ramp instead of teleporter, to get to both of the switches there.

So, avoiding all the electricity, position yourself on the forcefield pointing at the wide ramp. If possible use a bit of reverse thrust to avoid it jumping you too fast, and as soon as you land on the ice, also fire up those retros! Try to steer to the left or right of the switch that's ahead, so you won't bounce off its walls. Keep re-doing this jump, using the same teleporter as before to return to the south end, until you manage to reach the switch. Press it to change the ice into black bouncy rubber, hide some electrical zap near the second jump ramp, and reveal the shields you'll need. While you're getting the shields, switch off another nearby switch to disable the zap on the little pyramid that holds the purple key.

You still haven't got enough shield to cross the last remaining bit of electrified floor, so use the north-to-south teleporter again. Get the purple key and press all 3 switches next to the long narrow jump ramp to increase the power of its forcefields. Go onto the jump with hardly any forward speed at all and let the forcefields do all the work. Hopefully after one bounce on the rubber you'll land on the raised area and be able to press the purple pride colour switch. This is one of the most unpredictable jumps in the whole game so you might need a few attempts at different speeds... but with the switch you pressed in the blue zone giving you more space to land in it should be easier.

Pink objective Now you've got the purple key you can head up the channel towards the pink robot, take control of that and drive it into the pink zone. You'll have to go past the entrance to the white tower, but you won't be able to get in there without the white key, so just carry on over an arched bridge onto the top level of the large building in the northwest corner of the map. You need to make it round the edge of this building where there's a lot of ice and not much wall to stop you falling off. What little wall there is will only withstand one collision before it's gone! Just look for the parts of the floor that are ice, and approach those slowly so you don't fly over them and out of control. Be sure to slow down on the slight ramp up to the two shield tokens, because that slope actually has the grip you need to steer towards the tokens - and to put yourself in a turn to safely cross the last section of ice to get to the end of the building. There's no safety wall at all on that last bit of ice!

Now wait for a lift to appear at the very end of the building, coming up from the floor below. Take the lift down and spin round to look into the building... but don't move off the lift for the moment - just put the game into pause mode so you can survey what's in front of you. You'll see a large pool of electrical zap with the pink key in the middle, surrounded by a floor that slopes down towards it. You'll have to make it round that sloping edge without rolling into the pool, by steering just slightly uphill as you move. As you go, collect that one extra life that's just in front of you, but don't move too quickly towards it because you don't want to fly ahead into the zap!

When you've made it round the pool, find the many holes in the floor on the right (north) side of this level of the building. In the rightmost row of floor, just ignore the switch for now, carry on past it and jump down to the level below. Fall down one more time onto the much darker floor in the basement, and get all the extra lives here before using the teleporter. You should now see the white key - exactly below the pink one. Press both of the switches that look towards the key, to enable the ramps up to it. The forcefields on these ramps mean that there are only two possible routes: you have to start in the northeast or northwest corner and go all the way across in a straight line. We think that going from the northwest, approaching the forcefield ramp at medium speed is the easiest... but if you already pressed that switch in the blue zone to make the pink sticky floor appear here, you can get away with a faster jump that's easier to judge and more likely to make it past the flickery part of the landing ramp and yet still be able to stop at the very far side. Once you've got the key, use it to get to another switch here that powers up all the rest of the lifts. With those (and the teleporter again of course) you can now get back up to the middle floor of this building.

There are four switches in the floor here. Each makes two sections of ceiling disappear, to be replaced with floor panels in the corresponding places on this level. You'll need that extra floor to be able to get to the end of the building... but the holes in the roof will now let the enemies fall down from above! Find a slightly raised walkway down the middle of the building, with forcefields and shield tokens on it and a switch at its end. On the south side of this, go all the way along until you find one switch in the floor, and press it. Return to near the top of the last lift you just used to get up here from the basement, find the two switches, and press the one that's closer to the lift (avoid the other one because it would deny access to one of the extra lives up on the roof). You should now be able to get all the way to the far end where you can press one more switch. That's a lot of missing roof, so you might need to move quickly to avoid an onslaught of enemies falling through! That last switch should also have created gently sloping ramps up to the walkway that has shield tokens all the way along. Now with your white key you can go onto the walkway, where it will push you out all the way onto the electrical zap pool... but now with enough shield to survive anything! Collect the pink key.

Be careful of enemies now that you have full shield... Surprisingly, one of the safest ways to avoid them right now is to sit in the middle of an electrified floor area and wait for them to come to you! They'll get zapped before they can reach you (Prideworld does have enemies big enough to survive zap and lava... but not the ones in this building). On the other hand, on any other kind of flooring, bumping into an enemy even once is enough to weaken your shield so that the zap will get you.

Use the little ramp at one end to get out of the zap pool, and make your way round it one last time to the lift back up to the roof. The switch on that walkway has now rearranged the walls up here so you'll have to go through the middle of the enemy robots and some more zap and forcefields. On the plus side, your shields mean the ice won't be slippery, the enemies find it harder to notice you and you can cross the zap areas until you've bumped into another robot and lost some shield. Also, the more of those switches you pressed in the floor/ceiling puzzle earlier, the more time these robots tend to spend stuck on the floor below. As you go, find those extra lives here that still have the ice floor under them to make the accessible. At the far end, use the pink key to get out and to go and press the pink pride colour switch.

White objective With the white key you can now get into what we call the white tower. You went past the entrance earlier on your way into the pink zone, so return there now. You start this tower at a higher level than the black one, but again the teleporter you need to use is at the bottom. If your robot still has some shield left over from the last zone you can just rush in there and drop down to the bottom of the tower without a care in the world. If not, look for the sections of floor on this level that slope down a bit towards the middle of the tower, and slowly roll down one of them. Falling from there is just low enough for you to survive without shield!

The white tower has 6 enemies in it, and you'll find the bottom floor gets especially crowded with them. If they're preventing you from using the teleporter you can press the switch on this level to replace the ice with a flickery floor that they will fall through... but you might fall through it too! It'll also make 4 more shield tokens appear. Using this switch to reduce the number of enemies on the ground floor will help you to get to the teleporter, but if you do that, there'll be more of them on the higher levels later on - so you'll just have to decide which bothers you more. If you've got enough shield to fall safely from a great height, we recommend switching the bottom floor back to ice mode before you leave.

Once you've beamed up to the top level, look very carefully at the two circular floor sections. Go to the ice one - not the electrical zap one - and collect the shields. Directly under the centre of this ice is the white pride colour switch, which also removes the electricity under the last of those shield tokens. Even with the locked walls around that switch, the biggest enemies have (rarely) been known to get close enough to press it by accident... but you can't really just wait for that to happen. Drop down to that level, barge past any robots in your way and go through the locked white walls to press the white colour switch. If you've been working through the colours in the same order as we've written them, you've now completed the genderfluid mission!

That cheat we mentioned at the start We made you wait for this bit because... we're not sure it's really in the spirit of making the best of each new phase of a genderfluid experience. So if you've got the patience, do with this as you will, as a gamer, and be a Bad Bad Cheater if you must..! It's possible to get all 3 robots into the purple zone, which then allows you to take any robot pretty much anywhere in the mission. By sticking with one robot as much as possible, you can take your extra lives and shields from one zone to the next to get the most out of them. When you start the mission, head down the channel to the purple robot. Normally you'd just crash into it at any speed to take control of it, so do that once to get the process started.

Keep your purple robot facing the same way it already was, downhill towards the purple zone, and reverse it very slowly towards the blue one you were driving just now. Keep going until you gently touch the blue robot, and the instant you hear the sound that tells you you've switched back to blue, move blue forward at maximum speed to push purple along the channel a bit. You've got 2 seconds before the game thinks that you are trying to claim the purple robot once more, and in that time you've moved both of them more than half a metre down the channel. When the 2 seconds are up you'll find yourself driving purple again, so reverse very slowly towards blue and use it to repeat the pushing process. If you're gentle enough with the reversing and quick enough with the pushing, after about 15 pushes you'll have got both robots onto the sloping part of the channel where they'll roll all the way down to the bottom. There's a short stretch of level channel there, that you should be able to get both robots out of in another 9 or 10 pushes.

You now have your blue and purple robots both in the purple zone. You can use either one of them to get started on the blue or purple zones or the black tower, or... maybe you want the pink robot now too? In which case, complete enough of the the purple zone to get the purple key, and with it unlock the much longer channel that spirals up around the white tower towards the pink zone. Take either of your robots along the channel until you reach the pink robot, and use the same pushing process to bring both robots to the bottom of the channel and into the purple zone. It'll be much more time consuming this time - expect about 55 pushes and two lots of rolling downhill..! From now on (apart from the fact that you used either the blue or purple robot to collect the purple key, so you'll need to use the same one to finish the purple zone) you can play any zone or tower with any robot!

With this freedom you can now pick any one robot for the whole of the rest of the mission, and all the keys and shields you collect will go with you everywhere! If you play the black or purple zone early on, your shields from there will now help you in other places. Or... if you play pink and white first, you can then take the keys of those colours into the blue zone. In the southeast corner of that zone, find the locked walls you would normally have got through with the black and blue keys, and sneak through the bit of them that unlocks with the white and pink keys instead. This allows you to teleport up to the blue switch, without really having to bother playing the blue zone at all! And while you're up there near the blue switch, find another switch surrounded by forcefield arrows and white and pink locked walls. Avoiding the forcefields as much as possible by trying to squeeze 'between' them where the corners of the purple arrows meet, go through the locked walls to the switch in the middle and press it to remove the black locked wall on the way into the black tower. You can now get into that tower without ever needing the black key!

Mission info

Pride flag colour switches: 5
Keys: 5

Extra lives: 30
Shields: 44
Friendly robots: 2
Enemy robots: 12

Switches: 32 (total including pride flag colour switches)
Lifts: 3
Teleporters: 13
Hazards: high altitude, ice, rubber, electricity, flickery floor & walls, forcefields & jumps
Secret areas: none. The secret here is the perks you get if you manage to take a robot out of its own zone!

Complexity: 2021 polygons, average 4.14 vertices per polygon, 809 walls, 2 vertices per wall

Published: 17-10-2025 (Genderfluid Visibility Week)

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